At this year’s EA Global London conference, Jan Leike and I ran a discussion session on the machine learning approach to AI safety. We explored some of the assumptions and considerations that come up as we reflect on different research agendas. Slides for the discussion can be found here.
The discussion focused on two topics. The first topic examined assumptions made by the ML safety approach as a whole, based on the blog post Conceptual issues in AI safety: the paradigmatic gap. The second topic zoomed into specification problems, which both of us work on, and compared our approaches to these problems.
A major challenge in AI safety is reliably specifying human preferences to AI systems. An incorrect or incomplete specification of the objective can result in undesirable behavior like specification gaming or causing negative side effects. There are various ways to make the notion of a “side effect” more precise – I think of it as a disruption of the agent’s environment that is unnecessary for achieving its objective. For example, if a robot is carrying boxes and bumps into a vase in its path, breaking the vase is a side effect, because the robot could have easily gone around the vase. On the other hand, a cooking robot that’s making an omelette has to break some eggs, so breaking eggs is not a side effect.
(image credits: 1, 2, 3)
How can we measure side effects in a general way that’s not tailored to particular environments or tasks, and incentivize the agent to avoid them? This is the central question of our latest paper.
Various examples (and lists of examples) of unintended behaviors in AI systems have appeared in recent years. One interesting type of unintended behavior is finding a way to game the specified objective: generating a solution that literally satisfies the stated objective but fails to solve the problem according to the human designer’s intent. This occurs when the objective is poorly specified, and includes reinforcement learning agents hacking the reward function, evolutionary algorithms gaming the fitness function, etc.
While ‘specification gaming’ is a somewhat vague category, it is particularly referring to behaviors that are clearly hacks, not just suboptimal solutions. A classic example is OpenAI’s demo of a reinforcement learning agent in a boat racing game going in circles and repeatedly hitting the same reward targets instead of actually playing the game.
Since such examples are currently scattered across several lists, I have put together a master list of examples collected from the various existing sources. This list is intended to be comprehensive and up-to-date, and serve as a resource for AI safety research and discussion. If you know of any interesting examples of specification gaming that are missing from the list, please submit them through this form.
Thanks to Gwern Branwen, Catherine Olsson, Alex Irpan, and others for collecting and contributing examples!
Something I often hear in the machine learning community and media articles is “Worries about superintelligence are a distraction from the *real* problem X that we are facing today with AI” (where X = algorithmic bias, technological unemployment, interpretability, data privacy, etc). This competitive attitude gives the impression that immediate and longer-term safety concerns are in conflict. But is there actually a tradeoff between them?
We can make this question more specific: what resources might these two types of efforts be competing for?
This year’s NIPS gave me a general sense that near-term AI safety is now mainstream and long-term safety is slowly going mainstream. On the near-term side, I particularly enjoyed Kate Crawford’s keynote on neglected problems in AI fairness, the ML security workshops, and the Interpretable ML symposium debate that addressed the “do we even need interpretability?” question in a somewhat sloppy but entertaining way. There was a lot of great content on the long-term side, including several oral / spotlight presentations and the Aligned AI workshop.
I just spent a week in Japan to speak at the inaugural symposium on AI & Society – my first conference in Asia. It was inspiring to take part in an increasingly global conversation about AI impacts, and interesting to see how the Japanese AI community thinks about these issues. Overall, Japanese researchers seemed more open to discussing controversial topics like human-level AI and consciousness than their Western counterparts. Most people were more interested in near-term AI ethics concerns but also curious about long term problems.
The talks were a mix of English and Japanese with translation available over audio (high quality but still hard to follow when the slides are in Japanese). Here are some tidbits from my favorite talks and sessions.